Happy December everyone! I’ve had a pretty crazy week, which is why my blog postings haven’t been happening. I do have some cool progress to share. The first news (that you may have already read on Twiter) is that I have some help with creating the art assets in the game! Hopefully there will be some cool stuff to show off soon 😀 I have been back and forth with her quite a bit to fix issues with the client she is using. She is using a Mac, which meant that I had to go back and support the Mac operating system. Since I am using C# and OpenGL, it isn’t a far stretch to get Mac support via Mono. However, there are some issues to overcome.
The first issue is regarding shaders. Mac OS X only supports up to #version 120 of GLSL. Since all of my code is written with newer versions of GLSL, I need some way to fallback to the older version for the Mac. Well, it turns out I am only really using the newer versions of GLSL for speeding up certain things and making life easier (for example – Uniform blocks). I ended up writing a C# method that can convert pretty much 100% of my GLSL code into Mac OS X compliant code with a few simple string operations. I then need to do a bit more work on the Mac for setting my camera and other functions that take advantage of the newer version of GLSL.
Next, I wanted to tackle a few visual aspects. It is tough to render dense forest, since I cannot draw easily across Voxel Chunk boundaries. You might already see from the first screenshot that this issue has been addressed with the latest builds. Here’s a crazy jungle!
It gets even crazier once you are under the tree canopy, with all of the shadows and dense trunks/leafs/clutter.
Finally, I did a bit of work on the stability of the client, optimization and some lighting! I’m working on making sure that lit objects actually have some specularity. Here’s a preview of what’s in the works:
Anyways, that’s it for now! I just wanted to let everyone know I’m still working on stuff.
PS: I got a new computer, which is why all of the new screenshots are Windows 8.1. Takes some getting used to, but I’m loving the speed of the processor.